Art,
Coding,
Math
Things you'll need
View Educational Standards
In this coding challenge, students will work together remotely to create a code that draws a picture. This is an activity that students will complete and pass along in the background of a video call, so plan on filling its downtime with another lesson or game. Alternatively, it could be completed over the course of a week or full-day.
With the Class
Congratulations on completing your coding activity! Your next steps are:
1. Share on social media that your class has completed an Hour of Code™ using the tags #HourOfCode and #iRobotEducation
2. Visit code.org/api/hour/finish to download your Hour of Code™ Completion Certificate!
CSTA K-12 CS Standards
1A-DA-05
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
1A-AP-10
Develop programs with sequences and simple loops, to express ideas or address a problem.
1A-AP-11
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
1A-AP-12
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
1A-AP-13
Give attribution when using the ideas and creations of others while developing programs.
1A-AP-14
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
1A-IC-17
Work respectfully and responsibly with others online.
1B-AP-10
Create programs that include sequences, events, loops, and conditionals.
1B-AP-11
Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
1B-AP-12
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
1B-AP-13
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
1B-AP-14
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
Next Generation Science Standards
K-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
3-5--ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5--ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
MS-ETS1-1
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
MS-ETS1-2
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.