The focus in World 3 is learning how to draw with your robot. Learners are introduced to the robot’s marker holder with the Marker Block. To draw with precision, learners will edit the Move and Turn Blocks with specific degrees and distances to draw letters and shapes with the robot. Explore parameters and practice debugging through the Simulator in the iRobot™ Coding App.
Unit Lessons & Projects
Lesson 3.1 | Drawing with Root. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Project 3.1 | Cover Your Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Lesson 3.2 | Marker Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Project 3.2 | Connect the Dots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Lesson 3.3 | Draw a Square. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Project 3.3 | Drawing Shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Project 3.4 | Write an Initial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Reference Sheet | Robot Alphabet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128