Art,
Coding,
Robotics,
Social Emotional Learning
Things you'll need
View Educational Standards
Looking to make coding a collaborative, social and super fun experience at your school? In these out-of-the-box event kits, find all the tools you'll need to host the perfect family coding challenge. At the iRobot Pizza Party, families come together to share a meal and code robots to complete challenges designed for both beginners and advanced coders alike.
CSTA K-12 CS Standards
1A-AP-08
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
1A-AP-09
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
1A-AP-10
Develop programs with sequences and simple loops, to express ideas or address a problem.
1A-AP-11
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
1A-AP-12
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
1A-AP-13
Give attribution when using the ideas and creations of others while developing programs.
1A-AP-14
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
1A-AP-15
Using correct terminology, describe steps taken and choices made during the iterative process of program development.
1A-IC-17
Work respectfully and responsibly with others online.
1B-AP-08
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
1B-AP-09
Create programs that use variables to store and modify data.
1B-AP-10
Create programs that include sequences, events, loops, and conditionals.
1B-AP-11
Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
1B-AP-12
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
1B-AP-13
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
1B-AP-14
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
1B-AP-15
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
1B-AP-16
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
1B-AP-17
Describe choices made during program development using code comments, presentations, and demonstrations.
2-AP-15
Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
2-AP-16
Incorporate existing code, media, and libraries into original programs, and give attribution.
2-AP-17
Systematically test and refine programs using a range of test cases.
2-AP-18
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
Next Generation Science Standards
K-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
3-5--ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5--ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
MS-ETS1-1
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
MS-ETS1-2
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.